Product Designer with over 3 years of experience creating user/customer centered experiences.

My journey began in the creative world of film, where I developed a deep appreciation for human behavior, narrative, and emotion. Transitioning into UX research and design, I carried forward that storyteller’s lens, transforming insights into experiences that feel intuitive, meaningful, and human-centered.
I specialize in uncovering user needs, behaviors, and motivations through qualitative and quantitative research. I translate complex findings into clear design directions, helping teams build products that are not only usable but genuinely valuable.
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My Approach
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Human-first thinking
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Insight-driven design
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Clarity through research
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Collaboration over assumption
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I believe great design is not decoration, it’s problem-solving rooted in understanding.
My interdisciplinary background allows me to connect strategy, psychology, and creativity. I bridges the gap between users and products, ensuring that decisions are grounded in evidence while still leaving space for innovation.
When I am not researching or designing, I explores storytelling, emerging technologies(AR/VR/XR), and ideas that sit at the intersection of human behavior and digital experiences.
Education
Masters in UI UX Design
Jan 2024 - May 2025
New York Institute of Technology
Graphic Design Course
Mar 2023 - Oct 2023
Orange Design Institute
Bachelors in Art & Design
Jun 2015 - May 2019
Srishti Institute of Art, Design &Technology
Experience
UX Researcher & Designer
CX by Design (Design Agency)
Jul 2025 - Feb 2026
Client – REL Acoustics (E-commerce)
• Reduced desktop & mobile drop rates by 10-15%, as measured by monthly & quarterly heatmap analyses of 50+ Hotjar heatmaps to identify behavioural trends, generate actionable recommendations, and guide A/B test optimisations.
• Transformed survey recommendations into a feature-rich redesign (developed post-launch wireframes), implementing interactive placement tools and contextual product suggestions to guide users from technical setup to purchase. (to bridge the gap between user needs & technical feasibility).
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Client – TRIC Robotics (Agricultural Technology & Robotics)
• Spearheaded the end-to-end design lifecycle for Tric Robotics within an Agile framework, developed & delivered a scalable site map, content strategy, and mid-fidelity wireframes for the entire platform through rapid iterative sprints.
• Transformed complex business requirements into intuitive user flows by conducting deep-dive audits, stakeholder interview and competitive analysis to inform a streamlined interaction model, ensuring seamless handoffs to engineering teams.
• Facilitated cross-functional collaboration during sprint planning and reviews to align the redesigned Information Architecture with both customer intentions and evolving technical constraints..
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Client – Pony Box Dance Theatre (Entertainment)
• Informed product strategy insights to optimise website performance & offline presence by designing and executing stakeholder surveys (Typeform), conducting interviews (Fathom.ai), creating user personas, and conducting heuristic competitive analysis.
• Translated stakeholder & customer insights into data-driven user personas by conducting thematic analysis of interview data, ensuring upcoming Figma wireframes are grounded in validated user needs and business goals.
UI/UX Designer
New York Institute of Technology
Jan 2024 - May 2025
• Increased the task success of Zara’s digital product by 30% by redesigning the IA using Figma through a mixed-method research approach. (Thesis project) (E-Commerce)
• Facilitated efficient workflows and creative output for 55+ participants by leading workshops on 20+ AI tools relevant to UX Design and UX Research, demonstrating interpersonal and collaborative skills.
• Led a collaborative research project with Peccioli Council, leveraging Stable Diffusion, ComfyUI, and Automatic 1111 to design an AI- powered video rendering interface, crafting precise text prompts to guide AI in generating innovative visual outputs.
Product Design Intern
Tap'n
Sep 2024 - Jan 2025
• Validated wireframes & strengthened user trust and security in key product features by conducting A/B testing with 20+ participants.
• Increased user satisfaction by 40% via usability testing with 50+ recruited users using prototypes.
• Informed product development by synthesising usability insights and delivering actionable recommendations to a cross-functional team (product owners, technology consultants, and developers) to achieve measurable customer experience outcomes.
User Research Intern
Tap'n
Jun 2024 - Sep 2025
• Defined the strategic roadmap for a gamified AI finance platform by identifying engagement triggers for crypto-native users through generative research and competitive analysis.
• Authored data-driven user acquisition plans and presented findings to executive stakeholders to align the team around a unified product vision.
UI UX Researcher & Designer
NLPL
Aug 2022 - Jan 2024
• Reduced bounce rate by 48% on NLPL’s B2B website by conducting a comprehensive UX audit to identify and resolve 15+ critical design deficiencies, enhancing navigation and findability and improving engagement for business clients.
• Improved platform performance by 40% by planning and conducting evaluative research (heuristic evaluations, moderated interviews, and creating personas) in an agile environment, directly solving user pain points, and delivering redesign recommendations to stakeholders.
Film Assistant Director
Indian Film Industry (Bollywood)
Aug 2019 - Jan 2023
• Contributed to 6 major film projects under 6 directors and high-scale production houses, collaborating with 5000+ professionals from cross-functional teams to deliver content viewed by over 1 million people on Netflix, Hotstar Disney, etc.
• Managed script analysis, character research & psychology, scene planning, on-set coordination, skills that now translate into deep user empathy, behavioural analysis, and storytelling in UX.
Illustrator & Photographer
Paani Foundation (NGO)
Aug 2017 - Aug 2019
• Designed book covers through different medimus( ink, watercolors, & Adobe illustrattor & indesign)
• Integrated and developed visual elements to produce illustrations of ideas, emotions moods.
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